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Questions on Development

11.13.2017 by Devon Nicholson

Hey everyone quick #Ataxia related question.  As a developer to gamers, what are some things that you would like to see in the development cycle that you would find most interesting? Aside from obvious gameplay and assets what do you find engages you most?  I’m trying to generate a little more attention towards Ataxia’s infant […]

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Long time no see

by Devon Nicholson

After what felt like a small eternity I am happy to say that we can finally show off the character designs that we’ve kept under wraps for so long. I hope you enjoy the new look and the team and I would love to hear your feedback on the changes. As always, thank you for […]

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Update

08.23.2017 by Devon Nicholson

It has been a long time without updates but I am happy to say the redesign of the main cast is finally nearing completion. We have some orthographics but we want to debut them to you all properly. Please stay tuned. We will be making some changes to the blog as well.  – @kildros

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Dev Update

06.11.2017 by Devon Nicholson

kildros: Here’s a little something I’m working on for my indie game. @officialataxia I want to really create a solid RPG sound for it and I hope to one day bring this kind of element to the forefront. I am not much of a pianist but I put in a lot of time of practicing […]

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Dev Update

05.14.2017 by Devon Nicholson

HAPPY MOTHER’S DAY from the mother of all mothers, Aurora Design by Design and Concept by Kurry Matherne JrIllustration by Agu Munkey

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Dev Update

05.07.2017 by Devon Nicholson

Paro-D: Unlike what its name might suggest it is no laughing matter. This machine, over trial and error, has managed to form itself into an efficient killing machine. Combing the likeness and abilities of foes it has encountered it is truly a force to be reckoned with. Speed, ranger, durability, and calculated aggression the Paro-D […]

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Dev Update

by Devon Nicholson

Next up we have Johnny # 1. These unassuming floating pods roam the streets much like security guards. Their lenses are equipped with hyper reactive sensors that can pick up the slightest movement. These bots however are not patrolling to uphold the law of the land. They are looking for any signs of organic life […]

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Dev Update

05.04.2017 by Devon Nicholson

Now we take you to stage two: Trachsys – a bustling city that stands as a testament to the limitless nature of innovation and the advancement of modern technology. Here we have Prax.Prax can be found carefully navigating through the jungles of wire and piping found in the Trachsys lower city. It weaves webs that […]

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