Hey everyone quick #Ataxia
related question.  As a developer to gamers, what are some things that
you would like to see in the development cycle that you would find most
interesting?

Aside from obvious gameplay and assets what do you
find engages you most?  I’m trying to generate a little more attention
towards Ataxia’s infant stages but I’m scratching my head around what to
show off. More importantly,  what I can afford to show off without
heavily compromising the narrative. Any thoughts? What about my game so
far has been the least impressive? The most impressive?